Warrior is a weathered veteran that takes advantage of his physical strength by executing skills while wielding a one-handed longsword and shield. Charging into the heat of battle, he can grab and smash his enemies or deliver a swift and mighty strike with his longsword. He can also absorb hits on the frontline with his shield. He is an extremely versatile fighter on the battlefield who can get through even the toughest of situations.
Ranger is a ranged class that uses Longbow and Dagger as her main weapons. She has skills that takes advantage of her dexterity. She can rain arrows down on her foes follow up with more attacks or back away from them in an instant. She lacks the ability to shield herself, but her nimbleness keeps her safe from opponents. Her main skills are extremely useful during siege and other large-scale battles.
Sorceress is an elusive class that uses Amulet and Talisman to wield dark magic. She deceives and confuses her enemies by closing the gap quickly to deal a powerful blow, and dodges just when the situation starts to look bad. This gives her great survivability while also constantly disrupting her enemies. She may be harder to play than the other classes, but can be much more apt in combat.
Berserkers instill fear in their enemies with a battle axe in each hand and various grabs to stop them in their tracks. His monstrous axes simply eviscerate enemies, with grabs that ensure the Berserker is a threat to anyone that crosses his path. The sheer chaos they bring to the battlefield is a definite boon, but the heart of their power lies in his versatility. They can shake up enemy bases, protect allies, and much more.
Tamer adventures with the long forgotten mystical creature Heilang, and wields Shortsword and Trinket. There are two sets of Tamer’s skills, one based on eastern martial arts and another which makes full use of Heilang’s strength. When she performs certain skills while Heilang is summoned, Heilang attacks together to perform a joint combo. Enemies will be forced to face this duo at the same time.
Musa enters battle with his Blade and Horn Bow. He is a master of eastern martial arts, extremely quick and great with skill combos. When he uses the skill Chase, he is able to take the initiative due to his speed. This allows him to dominate and stay the predator, not the prey. Rather than facing multiple opponents at a time, he is better suited to target a single enemy’s weakness with a quick strike and retreat. This gives him a unique style in causing confusion with hit-and-run tactics. He deals the greatest single target damage.
Maehwa uses Blade and Horn Bow as her weapons. She is an agile swordswoman that is not afraid to get in close and disrupt her targets in an instant. Like Musa, she can use the skill Chase to take the initiative and use many different types of combos. After firing shots at enemies from range with her Horn Bow, she can get close and crush them with her elegant skills, like flower petals floating in the wind. She is especially effective against small groups or single targets.
Valkyrie wields the one-handed Longsword and Shield and excels at both offense and defense. She is less mobile than the other classes, but can deal an incredible burst of damage to anything that comes within her range. She is also great at healing or protecting her allies. Valkyrie is great in the frontlines, but her true strength really shines in the midst of allies. Her skills aid her allies in finishing enemies in a flash.
Kunoichi uses Shortsword as her main weapon and can choose between Kunai or Shuriken for sub-weapons. She is an assassin class that strikes fear into her enemies, although she is not one to lie in wait for a perfect one-shot kill. She'll make full use of her Kunai to keep enemies at bay and block attacks, and can go into stealth to look for an opening. At the right moment she can close in and deal an immense amount of damage. It can be difficult finding the right time to go in with Kunoichi, but once she begins her assault she does not stop till her target drops.
Ninja uses Shortsword as their main weapon and can choose between two sub-weapons. It is an assassin class that uses Shuriken to go completely offensive or Kunai for more defense. They combine Ninjutsu and stealth to appear behind enemies in an instant to deliver a fatal blow. Few, if any, can withstand a barrage of attacks from a Ninja. Unlike Kunoichi, however, Ninja cannot block attacks, So it is best for them to stay hidden as long as they can, and go in for the kill when they are certain they will succeed.
Wizard crushes his foes by using the power of the natural elements, which he gathers with his Staff. He is a true master who can harness the power of gigantic fireballs, lighting strikes, and howling blizzards with ease. He is a walking powerhouse, and is even able to use this magic to cover his weaknesses in close quarters combat. He can also protect himself or allies within an area. He may be slow on his feet, but his magic even makes it possible to leap through space and surprise enemies with a thrust from his Dagger.
Witch She focuses the powers of fire, ice, wind, lightning, earth, and other elements on her staff to burn, freeze, and annihilate her enemies. No one can match her ability to rain down devastation in an instant. She is also able to use skills to jump through space, recover the health and resources of her allies, or increase their defensive capabilities. Her versatility in battle makes her an extremely important asset to have on your side.
Dark Knight wields the lethal but beautiful Kriegsmesser. She is the daughter of Sylvia, whose beauty resembles the moon. Her power as a magical swordsman comes from amplifying the energy of spirits. She can attack both in front of her and beside her, dashing between foes and rendering them all helpless with instantaneous, decisive blows. Despite being a melee class, she cannot take a lot of hits, Instead opting to block using her Kriegsmesser or attack from range.
Striker’s physical prowess makes his body itself a deadly weapon. With Gauntlet and Vambrace to protect his fists and arms, he can combo multiple skills so naturally that it looks like a single, endless skill.
No matter what skills he may be using, his movements always flow together like water, whether they be grabs, knock ups, or any of his other numerous techniques.
Mystic is an agile martial artist who wears Gauntlets and a Vambrace to protect her arms. She prefers pummeling her enemies with a barrage of strikes as opposed to a single, powerful blow. She takes physical hand-to-hand combat to an extreme and destroys her foes with quick gap-closing movement, grabs, knock ups, and other skills that debuff or cripple enemies and gain the upper hand.
Lahn's elegance makes it seem as if she is dancing as she twirls her Crescent Pendulum and Noble Sword. Her elaborate movements allow her to reach far away enemies in an instant or get out of harm’s way. She can also dash through the sky for a short amount of time. This ability is unique to Lahn; her capabilities seem truly boundless. She can switch between Crescent Pendulum to hit large areas and Noble Sword to weave through enemies and create openings to slice them, clearing large packs in mere moments.
Archer's Crossbow was designed to be attached to his arm so that he can move freely and swiftly, while Ra'ghon is a special glove that allows him to bring out the power of the light. He has refined his skills to be able to move swiftly while maintaining deadly accuracy to overtake his enemies. Archer never stops moving while raining bolts upon his foes. He can also concentrate his powers to launch a powerful shot.
Shais are a support class that has both combat and buff abilities. They have good basic evasion and are fast and nimble when evading and attacking their enemies. The main weapon of Shais is the giant boomerang, Florang, which is used for combat. A mystical sub-weapon, Vitclari, is used to heal and protect Shais and their allies. Probably anyone with a Shai will have the same thought. "I must protect her."
The Guardian charges headlong into battle taking advantage of her tough fortitude and hacks away at her enemies without mercy. She never gives ground, no matter the circumstance. Instead, she grabs the enemy’s throat and slams down on them with her shield and finishes them with her battle axe. Despite such fervor for battle, she can hold steady with her shield and wait patiently for the perfect chance, then strike like a nimble beast. Her greatest attribute lies in her might and the impact she delivers with every blow.
Hashashin The beauty of his crescent-shaped Shamshir, reminiscent of a crescent moon, belies how quickly Hashashin can sweep through desert foes with ease. His Haladie, brimming with sand magic, affords him the ability to manipulate and meld with sand itself. Able to disappear and reappear in an instant, or summon countless whirlwinds to shred his foes,
his repertoire of abilities leaves his dumbfounded enemies no way to counter. Some are mere illusions, others will entrap his foes, leaving them defenseless to be mercilessly cut down by his sharpened Shamshir. Blessed with the divine power of Aal, the Hashashin's blindingly fast movements and precision strikes deal critical damage to enemies.
Nova Wielding a Morning Star and shield Quoratum, which contains powers of the distorted goddess, Nova can attack from mid-range to melee. She is the last remaining heir of Calpheon's royal bloodline that was erased along with the rise of the republic. Her shield covers her body like an iron fortress, and she can flatten distant enemies with her Morning Star. Nova’s Quoratum is also possessed by the souls of the Thornwood Guard, who follow her every word. By commanding her spirit guards to attack while she remains fortified behind her giant shield, she can effortlessly combine offensive and defensive tactics to overwhelm her enemies.
Sage wields the kyve, a weapon of his own creation, and the talisman, which he controls with his own magics, to freely move between points in space. Sage is the Last Ancient, originally from an Ancient Kingdom whose ruins are scattered all over the world, awakened after a long slumber. He wields the infinite power of the kyve, which instantly alters space to inflict devastating damage upon his opponents. If suddenly assaulted by his foes, he can quickly unleash a blast to push them away or use a variety of magics such as shifting his form to escape from danger.
Corsair is armed with Serenaca, a flexible blade that can change its length at will, and Mareca, the jewel of the sea that grants the bearer the power of the tides. As a melee fighter, her free-form bladework is made up of fluid combos centered around unique rope movement skills that keep her afloat. No one is quite as spontaneous as the Corsair when she glides about using her rope maneuvers only to suddenly protract her blade and strike her opponents at their most vulnerable moment. Using the mysterious powers of Mareca, Corsair can transform into a mermaid with the ability to summon gigantic waves to crush her opponents as she dances with the Dream Whales from the Lost Sea of Dreams. Like any good seafaring pirate, she can quickly move about in the water and remain submerged longer than others.